
PARSA BALALI
Title
RadarPlus
Title
2023
Year
UX Designer

RadarPlus is a multiplayer gaming platform that allows users to form groups, start games together, and communicate via voice and text while actively playing. Each game contains multiple rooms, with users frequently switching contexts mid-game.
The primary constraint was speed. Any interaction that slowed players down or required excessive attention risked breaking immersion and reducing engagement. The experience had to support social actions—inviting friends, switching rooms, communicating—without interrupting gameplay pace.
Technical constraints included real-time synchronization and close coordination with Android and iOS front-end implementations.
The core challenge wasn’t adding features, but how players move between spaces while under cognitive and time pressure. Traditional navigation patterns (tabs, menus, deep hierarchies) introduced friction and attention shifts that conflicted with the fast rhythm of gameplay.
The problem was reframed as:
How can players move between game, communication, and social spaces almost instinctively, without pausing the game?
RadarPlus reached approximately 24,000 users within the first three months after launch. User research showed that players adapted to the swipe-based navigation very quickly, with minimal confusion after initial use.
Once learned, the interaction model caused no major usability issues and supported fast-paced gameplay effectively, validating the decision to prioritize speed over conventional navigation patterns.
This project reinforced the importance of designing for pace and cognitive load, not just usability in isolation. It also highlighted how unconventional interaction models can succeed when they are grounded in user behavior and validated early through research.
LET’S KEEP IN TOUCH.

PARSA BALALI
All rights reserved by Parsa Balali. 2026©

PARSA BALALI
WORKS
RESUME
TIMELINE
CONTACT
Title
RadarPlus
Title
2023
Year
UX Designer

RadarPlus is a multiplayer gaming platform that allows users to form groups, start games together, and communicate via voice and text while actively playing. Each game contains multiple rooms, with users frequently switching contexts mid-game.
The primary constraint was speed. Any interaction that slowed players down or required excessive attention risked breaking immersion and reducing engagement. The experience had to support social actions—inviting friends, switching rooms, communicating—without interrupting gameplay pace.
Technical constraints included real-time synchronization and close coordination with Android and iOS front-end implementations.
The core challenge wasn’t adding features, but how players move between spaces while under cognitive and time pressure. Traditional navigation patterns (tabs, menus, deep hierarchies) introduced friction and attention shifts that conflicted with the fast rhythm of gameplay.
The problem was reframed as:
How can players move between game, communication, and social spaces almost instinctively, without pausing the game?
RadarPlus reached approximately 24,000 users within the first three months after launch. User research showed that players adapted to the swipe-based navigation very quickly, with minimal confusion after initial use.
Once learned, the interaction model caused no major usability issues and supported fast-paced gameplay effectively, validating the decision to prioritize speed over conventional navigation patterns.
This project reinforced the importance of designing for pace and cognitive load, not just usability in isolation. It also highlighted how unconventional interaction models can succeed when they are grounded in user behavior and validated early through research.
LET’S KEEP IN TOUCH.

PARSA BALALI
All rights reserved by Parsa Balali. 2026©

PARSA BALALI
WORKS
RESUME
TIMELINE
CONTACT
Project Title
RadarPlus
Year
2023
My Role
UX Designer

RadarPlus is a multiplayer gaming platform that allows users to form groups, start games together, and communicate via voice and text while actively playing. Each game contains multiple rooms, with users frequently switching contexts mid-game.
The primary constraint was speed. Any interaction that slowed players down or required excessive attention risked breaking immersion and reducing engagement. The experience had to support social actions—inviting friends, switching rooms, communicating—without interrupting gameplay pace.
Technical constraints included real-time synchronization and close coordination with Android and iOS front-end implementations.
The core challenge wasn’t adding features, but how players move between spaces while under cognitive and time pressure. Traditional navigation patterns (tabs, menus, deep hierarchies) introduced friction and attention shifts that conflicted with the fast rhythm of gameplay.
The problem was reframed as:
How can players move between game, communication, and social spaces almost instinctively, without pausing the game?
RadarPlus reached approximately 24,000 users within the first three months after launch. User research showed that players adapted to the swipe-based navigation very quickly, with minimal confusion after initial use.
Once learned, the interaction model caused no major usability issues and supported fast-paced gameplay effectively, validating the decision to prioritize speed over conventional navigation patterns.
This project reinforced the importance of designing for pace and cognitive load, not just usability in isolation. It also highlighted how unconventional interaction models can succeed when they are grounded in user behavior and validated early through research.
LET’S KEEP IN TOUCH.

PARSA BALALI
All rights reserved by Parsa Balali. 2026©